Maps Versi 9.31 1. What's NewTeardownStringsDownloadInstallable on Android N Developer Preview If you've been living on the bleeding edge with developer previews you may have felt a bit left out as updates to various core apps have come and gone for everybody else while you're stuck on versions that seem inexplicably outdated despite a higher version number In fact you actually have been running older versions Google repackaged older stable versions of some apps and gave them high version codes to ensure that they weren't replaced by updates from the Play Store This release brings Timeline Gets a Facelift Left previous version Rightlatest version The most notable changes for this release can be seen in the Timeline view In fact the changes are almost entirely limited to the title bar which has grown much taller and includes a couple new parts The month/year dropdown has been removed entirely but the calendar next to its left has been moved to the right side It still functions the same way so this is mostly a cosmetic adjustment The date and day of the week have also been removed fr SD Cards + Offline Maps It has been one of the hottest requests since Offline Navigation and Search were added to Maps–if not before–and it's finally happening Google is going to add support for storing offline maps on SD cards This will give users the ability to free up some internal storage by moving those large data files where they won't be in the way The strings related to storing offline maps on an SD card are mostly uninteresting so there's not much to read into here In fact most of them are just copies There's no doubt that this will be a welcome feature especially for people with Android One phones or any device that lacks Marshmallow's adoptable storagefeature My only real question is whether or not this will be strictly limited to SD cards or if it can also be used with USB drives Since many phones (*cough* Nexus *cough*)lack an SD slot the reach for offline maps is a little limited But it could be the perfect use case for very small external drives After all when you're driving down city streets with your phone locked into a dash mount you're not going to care about having a little keysized drive poking out to the side The APK is signed by Google and upgrades your existing app The cryptographic signature guarantees that the file is safe to install and was not tampered with in any way Rather than wait for Google to push this download to your devices which can take days download and install it just like any other APK Version9310 1 APK Mirror.
Semua versi Google Maps yang didistribusikan di Uptodown bebas virus dan gratis untuk diunduh tanpa biaya 11142 21 Jan 2022 11140 20 Jan 2022 11134 21 Jan 2022 11133 20 Jan 2022 11132 15 Jan 2022 11131 14 Jan 2022 11130 17 Jan 2022 47/5 (180)Operating System AndroidCategory Wisata & TransportasiSoftware Version 11132.
New in the Version 9.31 Update XPlane Developer
New Engine ModelOther New Flight Model EnhancementsNew Graphics EnhancementsGeneral New FeaturesMinor Enhancements3D Cockpit2D PanelModeling and SceneryUsabilityPerformanceNew enginemodeling system to handle critical altitudes jets turboprops and recips with and without FADECs with and without automatic wastegates It’s all in the ENGINES screen of PlaneMaker top right Only 3 values to enter to control it all Critical Altitude and two FADECequipped checkboxes Here’s how it works Engines operate on air to product thrust or power and the higher you fly your plane the thinner the air gets and the less power or thrust the engines put out So if you have an engine that is good for 300 hp or 10000 lb of thrust the power or thrust will degrade as you climb into thinner air the plane is running out of breath! But wait! There are cures to this problem For reciprocating engines you can put on a turbocharger to pack more air into the engine as you climb holding max rated power as you climb into thinner air For turboprop and turbojet engines you can simply design the engine to have more thermodynamic power or thrust capacity than is saf Autothrottle preserves the differences between various throttles in multiengine airplanes if you dragged the throttles apart yourself as is the case in real planes In other words if you manuallydrag the throttles in a multiengine plane to somewhat different settings such as for example 10% more throttle on engine #1 and then engage the autothrottle engine #1 will continues to run at 10% higher throttle than the others When you turn the artificial stability off the control deflections are not limited by any artstab system constraints Better flight dynamics on the fuselage most noticeable in odd cases like a hovering helo where the nose is level the craft is not moving but the angle of attack of the fuselage is negative 90 degrees at 30 knots due to rotor wash! Joystick button/key commands for rudder pedals are back! I found a way to do this that makes sense Hitting the rudder key commands is exactlylike moving real rudder pedals left or right 10% with all the r “Rotating beacon is STROBE” option in PlaneMaker This will make the ‘rotating’ beacon be a strobe light if desired as in some planes Some guy reeeeeeeaaallywanted this so um here it is! Option in Rendering Options screen to autosync the rendering options in the external visuals to the cockpit or not! The ‘show your aircraft’ checkbox avail to show or not show our aircraft on the map is back This was removed but some folks wanted it back so ummm it is XPlane now featuers per pixel lighting when shaders are on (requires GeForce 6 or newer or Radeon X800 or newer) This means rounder smoother looking airplanes and nice tight specular hilights Specular hilites are separated from regular lighting and match the sun color for better glare When shaders are on the airplane shadow is calculated dynamically showing wing sweep and other changes to the ACF shape This is only a stopgap measure not an ultimate shadow solution Panels use linear filtering on large monitor PlaneMaker Export ‘Basic’ or ‘Detailed’ OBJ files The difference is the moving control surfaces The ‘Basic’ export does not have moving control surfaces so it plots faster! This makes it ideal for building airplanes to have around the airport scenery The other option is the ‘Detailed’ which gives you moving controls surfaces This should notbe used for custom scenery packs that have airplanes lying around the airport because it would waste CPU and RAM but it is perfect for making starting points for custom 3D object aircraft Room for more parking spots in the airportselection dialog A number of new failure modes engine indications FDR display is better Fills in indicated altitude and angle of attack and a number of other things V22 osprey flight model improved based on feedback from a V22 pilot More accurate flight modeling the drag of the various misc bodies is now more accurately predicted The HUD in the FSNH view has a fullscreen field of view much more convenient for sure! Realweather wind phases in the wind more gradually as requested Lift of blimps is now constant regardless of altitude as is the case in the real thing PlaneMaker systems screen Specify whether or not the plane has a radioaltimeter audio callout when reaching decisionheight and how far in advance of the decisionheight the audio callout is made Thrustreversers should be part of replay in custom acf that have visible thrust reversers Some new commands to control the EFIS 1 11 “sim/instruments/map_zoom_in” 12 “sim/instruments/map_zoom_out” 13 “sim/instruments/EFIS_wxr ” 14 “sim/instruments/EFIS_tcas” 15 The 3d cockpit now has real 3d lighting – set up to 3 global spot or omni lights in PlaneMaker – tie them to any rheostat or any dataref you want PlaneMaker can save a PNG file of your 3d panel texture – use it to model 3d cockpits in ac3d or Blender Attached objects can now be set to “interior” “exterior” or “glass” Use glass to get translucency without Zorder problems use interior objects with the new 3d lights You can now walk away from the airplane in 3d mode without the airplane disappearing Use the 3d viewing mode to do a walkaround (See Modeling below) The HUD should be visible in the 777 in 3d cockpit mode no matter what the graphics card PlaneMaker can import and export all or some of a panel as a text file Use this to save or share parts of panels or to quickly edit dataref names using a text editor Generic glass instruments can fade to transparency The pie generic instrument can be used to make arcs OBJs can have an attribute to make geometry impassable to the camera Use this to keep the pilot from leaving the 3d cockpit unless the door is open Hard surfaces can be animated Put the plane on an elevator! DSFs can have patches at multiple LODs withot artifacts The _LIT texture brightness can be controlled with a dataref Dim the lit texture based on cockpit lighting Object geometry can be set to not draw at all This can be useful for making OBJ triangles that are only used for clicking stopping the 3d camera etc For example you could make a very simple mesh to keep the camera inside the plane separate from the real 3d cockpit Windows can be resized simply by dragging on the corner Go full screen without restarting XPlane’s Gamma control is available in the rendering settings now Windows users if XPlane is too dark try turning gamma up from the default 22 to perhaps 25 Mouse look will stop panning while you click 3d free viewing mode (ctrl) will start viewing at the current camera position Warning pixel shaders have been changed a lot and are not yet optimized It will be a few betas before they are really tuned XPlane does a better job of skipping offscreen objects for OBJbased planes Replay mode uses a lot less memory Clickable cockpit geometry is much faster Large panel textures (larger than 1024×1024) should run a bit faster As well we have various framerate optimizations You may or may not SEE these improvements because we now spend more time doing the 3D flowfield math for the new physics specified above.
Versi lama Google Maps (Android) Uptodown
How to download the latest Google Maps APK (9111) If you don't have access to the Google Play Store or just want to get the latest Google Maps update before it's released on the Play Store you can download an APK instead To get the Google Maps APK Install Google Maps (phone method) Author Robert Zak.
Download and install the new version of Google Maps 9.31 for
V11112 497 MB XAPK APKs 20211215 Google Maps 11112 (1066300267) Update on 20211215 App uploaded by Ankit Sharma Requires Android Android 60+ (M API 23) V11103 491 MB XAPK APKs 20211213 Google Maps 11103 (1066291185) Update on 20211213 App uploaded by حمودي القطبي Requires Android Android 60+ (M API 23) V11102 475 MB XAPK APKs 20211209 3Variants V11102 956 MB APK 20211209 Google Maps 11102 (1066291157) Update on 20211209 App uploaded by Ankit Sharma Requires Android Android 60+ (M API 23).
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Google Maps v9.31 Beta promises SD storage for offline maps
Blue Sky 9 – Alpha Civil Pro version v9.31.1.10 released –
Download Android APK version history for Google Maps update
Download and install Maps APK 9.11.1 for the latest Google
The civil pro alpha (version 931110) has been released to testing partners We currently have 3 companies working with us but if you are an existing licensed user and would like to participate please contact us.